![]() The main task in gameplay is solving puzzles. As a player, I feel empowered that I somehow ‘discovered’ these wonderful things I can do, which only adds to my great sense of adventure and accomplishment when exploring. The great thing about Pikuniku is that there’s a natural progression to discover and use these moves as they come–if a game can work me through a tutorial without formally having to hold my hand, it’s a special kind of awesome. #PIKUNIKU HATS ZIP#They’re not all obvious at the start, with some requiring things like grapple hooks or zip lines. As your character (“The Beast” to some) roams around, you find that two legs are to be no limitation–in fact, the array of moves in your pocket are incredibly useful…not to mention an absolute joy. Pikuniku’s physics really highlight how silly of a world, and how sound the gameplay is. In it’s own special brand of silliness, Pikuniku has remnants of other games like the Katamari series, but really takes off and makes the whole concept its own. It’s simplicity and whimsy is everything Pikuniku holds up so well on it’s two little red legs, I honestly can’t see how this wouldn’t charm the socks off of anyone. The brightly coloured screens with bold and defined shapes–it almost feels like you’re stepping right into a toddler’s storytime book. It’s immediately clear that nothing is dull about Pikuniku. …And ‘free money’? Well, we all know there’s no such thing! It all looks so perfect, but something is not quite right. Jumping in, you play as a little red blob with two legs and two dots for eyes, coming out of your cave for the first time! The neighbouring village has a big problem when you accidentally break their bridge–they can’t get crops through! The promise of ‘free money’ for the town puts the pressure on you to fix the bridge, which in turn starts your bigger adventure. Running a four person team: developer Sectordub brings us something that doesn’t quite come along but once in a while. ![]()
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